Link Editions & HEK (House of Electronic Arts)
15 x 23 cm
Part game manual, part catalogue, part archive, How to Play Eddo Stern revolves around a body of 17 works made by Stern along the last two decades which, although developed with different media, can be understood as “games”.
The book collects the massive amount of small bits and pieces that make up the folders of Stern’s game projects: 3D models, texture maps and atlases, backdrops, animation frame sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams. Most of the visual digital artifacts such as the models and textures when processed through the game software or built into an analog game become coherent visual forms, but in their unassembled, out-of-context form these fragments and artifacts maintain visual beauty and poetic truth.
Featuring an essay by Matteo Bittanti, the book has been edited by Domenico Quaranta, designed by Fabio Paris, and co-published by the Link Art Center, Brescia and HEK.